Player
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Race / Class
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Archetype (if any)
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Campaign Trait
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Pirate Weapon
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Alex
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Shannon
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Chris
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Leaning Rogue
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Outrageous Flirt
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Kevin
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Buccaneer
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Cutlass
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Brad
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Sea Reaver
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Peg Leg
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Rachel
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Dan
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Dwarf Druid
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No archetype (land/jungle focus to remain distinct from the aquatic druid)
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Touched by the Sea
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One way of making your character unique for their class is to consider an archetype. The archetypes change a few abilities of a character, which makes them feel tailored and different. Because we're limiting this to single class characters, I wanted to have a healthy set of archetypes for people to choose from so they can get suitable variation (which is Paizo's current strategy for character diversity). As people think of their archetypes, that is one area where I'm willing to go slightly outside of the Core Rules and the Advanced Player's Guide. The following are archetypes that will be appropriate for use in the campaign, with links to their Pathfinder SRD descriptions.
Fighter: Corsair
Oracle: Stargazer
Sorcerer: Bloodline suggestions as per the guide which are Elemental (water) from the Core Rules, and Aquatic and Stormborn from the APG. Also, Destined from the Core Rules would be quite characterful.
Wizard: Siege Mage (would be perfect for the gunnery master of the ship)
"Poor" and "Terrible Option" classes can be handled with the discussion of why you're thinking of that class.
Might as well put Gilbert the bard down for buccaneer archtype and cutlass as his pirate weapon. Wheels within wheels and a strong story behind him. I am excited for this campaign.
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