Thursday, February 6, 2014

Character Selections and Archetypes

Current list of what players are thinking of playing and what campaign trait they will have:

Player
Race / Class
Archetype (if any)
Campaign Trait
Pirate Weapon
Alex
Sorcerer

 Buccaneer's Blood

Shannon
Dwarf Druid
 Aquatic
 Besmara's Blessing

Chris
Leaning Rogue

Outrageous Flirt

Kevin
Bard
Buccaneer
Eye for Plunder
Cutlass
Brad
Half Elf Barbarian
Sea Reaver
Peg Leg

Rachel




Dan
Dwarf Druid 
No archetype (land/jungle focus to remain distinct from the aquatic druid)
Touched by the Sea


All sorts of options await

Archetypes
One way of making your character unique for their class is to consider an archetype. The archetypes change a few abilities of a character, which makes them feel tailored and different. Because we're limiting this to single class characters, I wanted to have a healthy set of archetypes for people to choose from so they can get suitable variation (which is Paizo's current strategy for character diversity). As people think of their archetypes, that is one area where I'm willing to go slightly outside of the Core Rules and the Advanced Player's Guide. The following are archetypes that will be appropriate for use in the campaign, with links to their Pathfinder SRD descriptions. 



Fighter: Corsair

Oracle: Stargazer

Sorcerer: Bloodline suggestions as per the guide which are Elemental (water) from the Core Rules, and Aquatic and Stormborn from the APG. Also, Destined from the Core Rules would be quite characterful. 

Wizard: Siege Mage (would be perfect for the gunnery master of the ship)

"Poor" and "Terrible Option" classes can be handled with the discussion of why you're thinking of that class. 

1 comment:

  1. Might as well put Gilbert the bard down for buccaneer archtype and cutlass as his pirate weapon. Wheels within wheels and a strong story behind him. I am excited for this campaign.

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