Void Spirit. I have chosen a yellow-orange as the "magic" glow for gems and other things, and felt like the "souls" of my Skorne models would also have a similar hue. Thus, this incorporeal solo got the mustard treatment. I like the way it turned out generally, and it does make it stand out on the battlefield.
The reason I added the Void Spirit to the force, was to pair up with my new Warlock: Void Seer Mordikaar. He buffs them innately, and his abilities work nicely with an additional high-defense solo like the Void Spirit. I like the little lanterns he carries--I think they turned out really nicely and capture the "glow" look well, at least in this photo.
I also added a light warbeast, a Cyclops Brute. He's a defensive light warbeast that can take damage like a heavy due to his shield, and has a couple of protective tricks.
The first game of the evening was a 50 point battle versus Kaelyssa, the Night's Whisper--a Warcaster for Retribution. We played the scenario with three objective markers, and my opponent won the deploy first/go first roll.
Dan's Retribution force, led by Kaelyssa. It's a nasty group, and tier four from her list. The tier benefits are brutal on this one: opponents cannot run or charge on the first turn, and there are loads of free Arcanists that go far beyond their normal numbers thanks to all the heavy 'jacks.
My force was a lot less compact of a brick. A Bronzeback and a Gladiator formed the main heavies, with a Cyclops Brute and a Basilisk Krea as supporting warbeasts. A unit of Praetorian Swordsman was present as well--they were unpainted, but my new Warlock Void Seer Mordikaar needs some infantry to do his full shtick. An Agonizer, a Void Spirit, some Paingiver Beast Handlers rounded out the additional models, and a Razorworm and a Aradus Sentinel scouted ahead thanks to advance deploy.
The battle after turn one. The white circles are spots where the enemy heavy 'jacks laid down fields of fire--any of my models moving in or ending their turn in one would take a POW 12 hit--deadly to infanty. And the blue section was a patch of difficult terrain from an enemy spell.
End of turn two. The speed of the Swordsmen, even denied their charge thanks to Kaelyssa's feat, managed to get them into the midst of the enemy unit and decimate them. Mordikaar played some tricks by purposefully having one of the swordsmen slain in the covering fire, then bringing him back to life alive and on the objective for a point. The Skorne forces managed to push the elves off all three objectives to give me a critical lead.
Seeing that the objectives race was swinging in favor of the Skorne forces, my opponent needed to give an assassination attempt a shot. While Kaelyssa wreaked some damage on Mordikaar with her Runebolt Cannon and Phantom Hunter buff, the Cyclops Brute's protection and Mordikaar's ability to transfer damage was enough to survive the assault. Then it was the Aradus Sentinel's turn to return fire, it's deadly poisoned shot dropping her to a single hit point--and thus easy pickings for the unit of Praetorian Swordsmen nearby to finish off.
Overall it was a very good game, with a tough opponent fielding a cagey list. The more I play Skorne, the more I realize why I like them--they are just more durable than anything I've ever fielded in Warmachine/Hordes. With my past armies being Cryx and Everblight, that's not too much of a surprise--both of those forces are glass cannons. Skorne brings a solid center that can counter-punch effectively, which I like.
The second game of the evening was a three-player game with the same Retribution player (my buddy Dan), and Brandon, a Cygnar player. It was a small 21 points game with a single king-of-the-hill objective in the middle.
The elves of war array themselves again.
This time I took eMorghoul to the battle, supported by only one heavy beast, two very cheap light beasts, and the usual Paingiver Beast Handlers/Agonizer combo and a Void Spirit.
Commander Coleman Stryker and his warjacks formed one unit, while Journeyman Warcaster Lieutenant Allison Jakes commanded a heavy warjack on the group's right flank.
The Void Spirit moved up into the Lancer's face to offer it poor options--move away and get smacked with a free strike or sit around and be useless with no magic weapons. While Cygnar shooting had started to take its toll on my support elements, I wasn't out yet.
The Cyclops Brute normally hangs back and protects the warcaster, but this time he had to get up into the mix himself. He survived a punishing amount of fire from the Elf force, only to be slightly healed by the remaining two Paingiver Beasthandlers and drive the Elves off the central objective.
Lieutenant Jakes' Ironclad squared off against the Elves' Phoenix. Their mighty weapons exchanging ruinous blows.
eMorghoul lived up to his Lord Assassin title as he used his feat and danced up to to finish off the Lieutenant, leaving her warjack disabled and non-functional on the battlefield.Things fared no better for Commander Stryker, as he got too close to a Titan Gladiator during the feat turn, and found the great beast right up in his face and smashing him apart. The Elves attempted to finish off Morghoul, but they we unable to put him down--falling just a single point short. Healing slightly, it was clear that his force would win the day over the opponent's mangled and out of place 'jacks.
Another great game. It's good to get newer players into the tabletop side of things, so I was glad that Brandon brought his Cygnar to the game. I'm going to look up some different 3-player scenarios so we have some variety for those games if they become a regular thing.
Also I'm going to structure my wins/losses record a bit more simply. Right now it's manageable, but it's going to get out of control soon. So I'm swapping to just which foes I've won and lost against. Teams and three-player games will just be listed per casters, and I'll not list number of losses to each--just want a record to see which warnouns I'm successful against, and which cause me difficulty.
Battles (Privateer Press):
Overall Total 2015: 15 (Win/Loss: 12/3/0)
Skorne:
6 Wins (Fiona, Sorscha, eMorvahna, Ossrum, Borka, Kaelyssa, and Stryker)
2 Losses (Kromac, Kaelyssa, Kaya)
Protectorate of Menoth:
Legion of Everblight:4 Wins (eCaine, Kaya, Sorscha)
1 Loss (Fiona)