Monday, September 28, 2015

A Multitude of Skorne

Another update on the miniature wargames side of things. First, some newly painted models and then two quick battle reports.

 Void Spirit. I have chosen a yellow-orange as the "magic" glow for gems and other things, and felt like the "souls" of my Skorne models would also have a similar hue. Thus, this incorporeal solo got the mustard treatment. I like the way it turned out generally, and it does make it stand out on the battlefield. 

 The reason I added the Void Spirit to the force, was to pair up with my new Warlock: Void Seer Mordikaar. He buffs them innately, and his abilities work nicely with an additional high-defense solo like the Void Spirit. I like the little lanterns he carries--I think they turned out really nicely and capture the "glow" look well, at least in this photo. 

 I also added a light warbeast, a Cyclops Brute. He's a defensive light warbeast that can take damage like a heavy due to his shield, and has a couple of protective tricks. 

The first game of the evening was a 50 point battle versus Kaelyssa, the Night's Whisper--a Warcaster for Retribution. We played the scenario with three objective markers, and my opponent won the deploy first/go first roll.

 Dan's Retribution force, led by Kaelyssa. It's a nasty group, and tier four from her list. The tier benefits are brutal on this one: opponents cannot run or charge on the first turn, and there are loads of free Arcanists that go far beyond their normal numbers thanks to all the heavy 'jacks. 

 My force was a lot less compact of a brick. A Bronzeback and a Gladiator formed the main heavies, with a Cyclops Brute and a Basilisk Krea as supporting warbeasts. A unit of Praetorian Swordsman was present as well--they were unpainted, but my new Warlock Void Seer Mordikaar needs some infantry to do his full shtick. An Agonizer, a Void Spirit, some Paingiver Beast Handlers rounded out the additional models, and a Razorworm and a Aradus Sentinel scouted ahead thanks to advance deploy. 

 The battle after turn one. The white circles are spots where the enemy heavy 'jacks laid down fields of fire--any of my models moving in or ending their turn in one would take a POW 12 hit--deadly to infanty. And the blue section was a patch of difficult terrain from an enemy spell. 

 End of turn two. The speed of the Swordsmen, even denied their charge thanks to Kaelyssa's feat, managed to get them into the midst of the enemy unit and decimate them. Mordikaar played some tricks by purposefully having one of the swordsmen slain in the covering fire, then bringing him back to life alive and on the objective for a point. The Skorne forces managed to push the elves off all three objectives to give me a critical lead. 

 Seeing that the objectives race was swinging in favor of the Skorne forces, my opponent needed to give an assassination attempt a shot. While Kaelyssa wreaked some damage on Mordikaar with her Runebolt Cannon and Phantom Hunter buff, the Cyclops Brute's protection and Mordikaar's ability to transfer damage was enough to survive the assault. Then it was the Aradus Sentinel's turn to return fire, it's deadly poisoned shot dropping her to a single hit point--and thus easy pickings for the unit of Praetorian Swordsmen nearby to finish off. 

Overall it was a very good game, with a tough opponent fielding a cagey list. The more I play Skorne, the more I realize why I like them--they are just more durable than anything I've ever fielded in Warmachine/Hordes. With my past armies being Cryx and Everblight, that's not too much of a surprise--both of those forces are glass cannons. Skorne brings a solid center that can counter-punch effectively, which I like. 

The second game of the evening was a three-player game with the same Retribution player (my buddy Dan), and Brandon, a Cygnar player. It was a small 21 points game with a single king-of-the-hill objective in the middle. 

 The elves of war array themselves again. 

 This time I took eMorghoul to the battle, supported by only one heavy beast, two very cheap light beasts, and the usual Paingiver Beast Handlers/Agonizer combo and a Void Spirit. 

 Commander Coleman Stryker and his warjacks formed one unit, while Journeyman Warcaster Lieutenant Allison Jakes commanded a heavy warjack on the group's right flank. 

 The Void Spirit moved up into the Lancer's face to offer it poor options--move away and get smacked with a free strike or sit around and be useless with no magic weapons. While Cygnar shooting had started to take its toll on my support elements, I wasn't out yet. 

 The Cyclops Brute normally hangs back and protects the warcaster, but this time he had to get up into the mix himself. He survived a punishing amount of fire from the Elf force, only to be slightly healed by the remaining two Paingiver Beasthandlers and drive the Elves off the central objective. 


 Lieutenant Jakes' Ironclad squared off against the Elves' Phoenix. Their mighty weapons exchanging ruinous blows. 


eMorghoul lived up to his Lord Assassin title as he used his feat and danced up to to finish off the Lieutenant, leaving her warjack disabled and non-functional on the battlefield.Things fared no better for Commander Stryker, as he got too close to a Titan Gladiator during the feat turn, and found the great beast right up in his face and smashing him apart. The Elves attempted to finish off Morghoul, but they we unable to put him down--falling just a single point short. Healing slightly, it was clear that his force would win the day over the opponent's mangled and out of place 'jacks. 

Another great game. It's good to get newer players into the tabletop side of things, so I was glad that Brandon brought his Cygnar to the game. I'm going to look up some different 3-player scenarios so we have some variety for those games if they become a regular thing.

Also I'm going to structure my wins/losses record a bit more simply. Right now it's manageable, but it's going to get out of control soon. So I'm swapping to just which foes I've won and lost against. Teams and three-player games will just be listed per casters, and I'll not list number of losses to each--just want a record to see which warnouns I'm successful against, and which cause me difficulty.


Battles (Privateer Press):
Overall Total 2015: 15 (Win/Loss: 12/3/0)

Skorne:
6 Wins (FionaSorschaeMorvahnaOssrumBorkaKaelyssa, and Stryker)
2 Losses (KromacKaelyssaKaya)

Protectorate of Menoth:
2 Wins (eMorvahna, Kaelyssa)
0 Losses

Legion of Everblight:
4 Wins (eCaineKayaSorscha)


1 Loss (Fiona)

Wednesday, September 23, 2015

Clashes and Battles

Another omnibus entry for painting and games for Warmachine and Hordes. Just like the last post I've gotten a fair frequent number of games in and wanted to share some of the photos and results. In future posts I'm going to track a bit closer the actual games--as I've been completing my two forces (Skorne and Menoth), I've been a little gun shy given the incomplete paint jobs of some of my models.

 So why not start with an unfinished model? This is the in-progress shot of the Siege Animantarax. He's mostly painted as of now (as you can see in some of the shots below), but he's not finished. So this is the best close-up of him I've got. I love the model, though he's pretty meh in the rules. 

 These are shots from a four-player teams game that pitted my Skorne and Dan's Circle of Orboros against Tony's Trollbloods and Rico's Rhulic Mercenaries. Each player brought a 40 point force. 

The worms of death lead the way in front of eHexeris' forces on my side of the line. 

eKaya led her (beautifully painted) druids on the left flank. 

The Dwarves and Ogruns on the opposing side advanced confidently in the shadow of their massive colossal. 

Look at that line of weapon master trolls. Just nasty, with Borka leading the way. I love the classic Trollblood scheme of the force. 

eKaya's gambit to teleport up into the Rhulic caster's face managed to keep the forces distracted long enough for my side to generate an advantage in the victory points total. My Skorne managed to get a Titan into the Trollblood Warlock's face and finish him, while the Dwarves finally took out eKaya. With each side down one caster, the victory points slanted our way and the alliance of Skorne and Druids triumphed. 

Here are some shots from a different and smaller multi-player game. Roger's excellent fox-themed Circle of Orboros face off against my Skorne. 

Meanwhile Dan's militaristic-themed Retribution clamored to the objective in the middle of the board. 

I fielded my first different Warlock for this game: eMorghoul instead of eHexeris. He was not as impressive as I had hoped. He definitely pulled off his "trick": being thrown by a Titan forward while under the effects of a Cyclops Brute's no-knockdown animus, sacking his action and instead moving up to the enemy caster and casting flashing blade a bunch of times. Yet the trick is generally a losing proposition. Had to play back to pull it off, requires a ton of different pieces to be effective, and countered the instant the enemy knows it is coming. Plus, eMorghoul is as fragile as a leaf in autumn. He was defeated by an elf mage and an elf mechanic on a subsequent turn when he got knocked down. The fox-themed Druids ended up winning the game because of caster deaths, though the Elves had the moral victory of scoring 5 objective points to the Druids' 1 and my Skorne's 0. 

Finally, I've also been working on my Menoth. I wanted to have a Warmachine faction as well as a Hordes one, and while I enjoy my Skorne a great deal thus far, I wanted the option. I went for the most standard caster, good old starter-box Kreoss, to begin with. He's effective with a mean feat, so I'm not minding at all. 

This Monolith Bearer from the Zealots unit shows the color scheme I'm working on for the force. They're creams and reds, with the red confined to the "totally not a cross" Menofixes and the dust masks on peasants. 

And this is the color for the Warjacks. I wanted to try a non-metallic color scheme, so all the "metal" areas on all the models you see are in shades of grey. As for the color plates, it's dominant brown with white and orange highlights. It seems odd at first, but I really kinda like it. 

Here's a completed Vassal Mechanic showing the mix of non-metallic metals and other color schemes on an infantry model. 

And of course... what Menoth army would be complete without Wracks? These miserable fellows are honestly pretty miserable on the battlefield too. Yet they're so cool looking and thematic for my zealotry-themed army that I wanted to paint up a set. And they're essential for my first alternate Warcaster choice. It won't take too long to guess who it is!

In all, lots of good games in a month's time and some good painting progress as well. I'm hoping to record more detailed battle narratives as I complete more painting--so stay tuned for those.


Battles (Privateer Press):
Overall Total 2015: 13 (Win/Loss: 10/3/0)

Skorne:
4 Wins (eHexeris v Fiona; eHexeris v Sorscha; eHexeris v eMorvahna; eHexeris and eKaya team v Ossrum and Borka)
2 Losses (eHexeris v Kromac; eMorghoul v Kaelyssa/Kaya)

Protectorate of Menoth:
2 Wins (Kreoss v eMorvahna, Kreoss v Kaelyssa)
0 Losses

Legion of Everblight:
4 Wins (Absylonia v eCaine; Vayl v Kaya; Vayl v Sorscha; Saeryn v Sorscha)
1 Loss (Absylonia v Fiona)


Wednesday, August 19, 2015

The Other Side of the Blog: Hordes and Warmachine

Much of this blog is devoted to the events of my Pathfinder Skull and Shackles campaign (the most recent recap was from session seventeen). However, I've also been painting up some models to accompany the campaign, that also serve as models in the Privateer Press Warmachine and Hordes game system. There are three major factions that the PC's in the Pathfinder game will face off against eventually, and conveniently enough I've got models from three different factions of Hordes/Warmachine that match those sides in neat ways. Given the recent death of the Warhammer Fantasy miniatures game, I've been playing a lot more Warmachine and Hordes. And thus, the other side of this blog gets a bit of attention today (though I'm writing up the recap from our eighteenth session as well, so those that are here for the Pathfinder rpg goodness have some patience).

I took some photos from my recent games, just to display some cool pictures and muse on the variety of my forces and my foes' armies. I've been really having fun with it lately--it's a great skirmish game. So enjoy some shots of my models and opponents' forces, and batten down the hatches for a bit more Privateer Press Warmachine/Hordes coverage as this blog goes forward.

 Absylonia leads her massive Everblight Warbeasts into the heart of a Cygnar-held town, facing off against the ever-deadly Captain Allister Caine.

 The Scythean did what they do best... tore open a hole in the enemy lines before moving in for the kill. Check out the amazing detail of Stu's warjack and Gun Mages in the close up!

 A battle against the Circle of Orboros, led by the shapeshifting Kromac the Ravenous. The battle took place at a wildlife sanctuary (zoo) apparently, as there were all sorts of zoo animals in enclosures on the battlefield.

 The stack of deadly heavy warbeasts and the battle engine composed a strong brick for my Everblight forces. 

 They gave battle to the Circle warbeasts right outside of the crocodile pit that formed the center of the board. 

 One of my early Skorne lists. I wanted more of a caster for my Warlock, so I went with eHexetis. With the Razorworm bonded to him and backed up by a Gladiator Titan and a Bronzeback Titan, it makes for a tough force.

 A game between my Skorne and Dan's Four Star Syndicate Mercenaries led by Fiona the Black. The duo atop the rocks are the deadly pair of bounty hunters Dannon Blythe and Bull, and the Warjack to the left is none other than Rocinante itself. 

 Here Circle did what Circle does best, and used multiple movement shenanigans to slip a Warpwolf Stalker right up to him. He managed to survive that assault, but couldn't handle the beast-form charge of Kromac that came the turn afterward. 

 Facing off against some Khador foes--a brutal heavy force packed with big Warjacks. Did I mention how much I hate Sorscha? Because she is just a nasty caster. 

 A second match that day against Sorscha. Had to be a little more tricksy to get the win--though Saeryn's feat certainly helped balance the Icy Gaze. 

 The Skorne also took the field against the Khador forces, this time a more melee-oriented list on the Khador side. 

 The bonded Razorworm, busy securing objectives and doing its best to stay out of notice by Sorscha and her nasty little dog in the distance. 

 The newest addition to my Skorne army, another of the sandworm-style critters. This one is the Aradus Sentinel. It is one of the very slowest models in the game (there are immobile models in the game that can still move faster than its lousy quarter-of-a-foot movement speed). But the gun it packs is super-deadly, as the bonus damage from poison against living models is huge when it can also boost the damage roll with fury. In this game, it made short work of a unit of shieldwalled Man-o-wars. 

 More Circle Orboros fun. Surrounding their shrine to Cthulhu (the Devourer Worm actually) was eMorvahna's force: some beautiful and deadly creatures of the forest. 

Here the Aradus Sentinel faces off against a Riphorn Satyr. Luckily for me, the Satyr went and focused on the objective, putting the Circle in far better objective position but leaving my Sentinel in just enough range to take its deadly shot at a Warlock without any Fury. 


Battles (Privateer Press):
Overall Total 2015: 9 (Win/Loss: 7/2/0)

Skorne:
3 Wins (eHexeris v Fiona; eHexeris v Sorscha; eHexeris v. eMorvahna)
1 Losses (eHexeris v Kromac)

Protectorate of Menoth:
0 Wins
0 Losses

Legion of Everblight:
4 Wins (Absylonia v eCaine; Vayl v Kaya; Vayl v Sorscha; Saeryn v Sorscha)
1 Loss (Absylonia v Fiona)

Monday, August 10, 2015

Session Seventeen - Recap

Session Seventeen - Recap

The crew of The Broken Promise finally arrived at Port Peril, the infamous Capital of the pirate region known as The Shackles. While they had been here once before--Port Peril was the location where they were pressed into Captain Barnabs Harrigan's crew--this time it was on their own ship. They landed at Crescent Isle, the receiving area for ships to the town that lay to the northwest of the city. While Jax tried to keep a low profile to avoid dock worker relatives who might have recognized him, the rest of the crew debated their plan for applying for a Letter of Marque from the Pirate Council while they waited to clear the Crescent Isle customs check (a once-over the crew and cargo to make certain it doesn't carry anything dangerous or contagious).

And what a pleasant customs island it is...

The crew decided to send an offering of tribute to the Hurricane King, Kerdak Bonefist, at his island of Lucrehold (the small island between the point of Port Peril and Crescent Isle). They sent gems, a share of Captain Wolfe's treasure horde, fresh vanilla pods, and spidersilk. Dovan of Nisroch was tasked to lead the endeavor, and joined by Jax, Druna, and Scolvus the Quartermaster. They went and met with the Harbormaster of Crescent Isle, Tsojmin Kreidoros, and explained their task. He seemed to almost recognize Scolvus, saying that if he had the patch on the other eye and grayer hair that he would be a dead ringer for the aged Pirate Corvus O'Shaughnessy (who is, in actuality, Scolvus' father). Otherwise, the arrangement of the tribute was effective enough--the crew was ferried to the small isle and dropped the materials and request for recognition off with the gate guard.

The next morning, a crowd began gathering at the docks around the crew's ship--apparently word got out about the application. The ship next to them was even displaced from its berth to allow another one to take its place as the spot for the testing, an old tub named The Stingray.  Eventually, a representative from the Hurricane King--a full orc named Tsadok Goldtooth--arrived and said that he was there to conduct the testing. The officers of The Broken Promise would have to prove their mettle and worth as pirates in order to get the Pirate Council's recognition.

Tsadok Goldtooth, first mate to Kerdak Bonefist, the Hurricane King

The first test was a test of ability to climb rigging. Tsadok threatened to pick one of the officers at random (worrying both Scolvus and Sadie), but he ended up decided to test the first mate of The Broken Promise: Jax. Jax would compete against a skilled sailor from The Stingray to see who could unfurl and set a sail quickest by themselves. With a shout, the contest was off. While Jax and the competitor climbed at the same speed, Jax realized that if he set one side of the sail before the other, it would flap in the wind and slow him down. He was jeered at first, seeming to zig-zag back and forth in the rigging--but Jax stuck to his plan. At that moment, Captain Gilbert Sullivan noticed that a deck hand of The Stingray was near the boom, and had pulled a knife to surreptitiously cut a rope and send a heavy crossbeam swinging into Jax. Gilbert shouted a subtle warning to Jax, who recognized it in the nick of time. He actually hopped up onto the swinging crossbeam and rode it down, finishing his setting of the sail in a crowd-awing flourish. While the crew tried to make a point about the saboteur, Tsadok simply said "We're pirates, you should expect a little friendly cheating."

Tsadok announced that the next test was one of talent and luck--a game of Bastard's Fool (a card game) atop the aft deck of The Stingray. However, there was one complication: the players would have to drink a glass of Gutburn Rum with each hand they won. The crew discussed who would play as they practiced a hand to remind themselves of the rules. They selected Captain Sullivan to be the participant. Figuring they might face some cheating on this one as well, Sadie the Goat cast a delay poison spell on the Captain just before he went to the challenge--which would last him a good six hours of protection.

Bastard's Fool: a game where players combine whatever decks they have into one, and hope for the closest to twenty without going over, betting all the while. 

The game began with a friendly drink of the Gutburn Rum to get started, and then the first hand was dealt. Tsadok didn't seem to notice the drink, and while the Captain certainly felt the terrible burn of the stuff he was protected from any ill effects thanks to the spell. Captain Sullivan also got very lucky in his early hands, winning each of them--and another full glass of the rum with each--with precision. He noticed as they played that there seemed to be some chicanery going on with the dealer, as if better cards were arranged to benefit Tsadok. The Captain tried to get rid of him with a weak threat, but that was received only with jeers by the onlookers. So the Captain decided to just use the system against Tsadok: drawing more or less than expected, in order to throw off the count and get the good cards himself. Captain Sullivan won a number of more hands (and imbibed more drinks) until Tsadok's initial pool of 100 platinum coins was lost. The Captain then invited him to a final cup together of the stuff.

With two wins under their belt, the crew was feeling confident. Tsadok announced to the assembled crowd that they should climb up the nearby riggings of ships to see the next event: the officers would take their place on the main deck of The Stingray and prepare to "repel boarders!" The crew wasn't certain what this meant, and cast some protective spells and took defensive positions on the deck--fearing they'd have to withstand an assault by the assembled crowd. Instead, Tsadok started chanting--and the crowd joined in. "Fishpork! Fishpork! Fishpork!"

The Stingray  lurched on the far side as an enormous hand rose from the water and dragged a towering creature onto the deck. It seemed to be some sort of huge, advanced, aquatic giant, and as it lumbered onto the deck it let out a dreadful belch--which surrounded it in a strange mist that seemed to settle onto the deck. The crew began to attack the the giant, and it began to stab at them with a massive over-sized trident and assail them with strange arcane curses uttered in giant-tongue.

Fishpork! Fishpork! Fishpork!

Scolvus managed to summon some air elementals to assist them, which cleared the deck of the fog that was protecting the creature (and gained him a cheer from the onlookers whose spots were too low to have seen the action in the cloud cover). Jax suffered a debilitating curse from the creature, causing his very movements to stutter until the next full moon. And Sadie suffered a massive strike from the trident. She managed to get her hand up in time to protect it, but the full force of it tore through the flesh of her palm and nearly cutting the four fingers off from the rest. While she healed it with magic, a major scar was left on her hand. Finally, Jax was able to shake the effect of his curse for a moment and strike true in the creature's belly--a critical hit sneak attack that not only savaged the creature's insides but burnt its aquatic nature with a burst of salt from his magic rapier.

With the great beast falling to the deck to much cheering, Tsadok clambered on deck and announced that the crew were good sports and that they had successfully completed all three tests. They were to attend a gathering held by Hurricane King Kerdak Bonefist that night at his personal castle: Fort Hazard on the Lucrehold Isle. The crew retired to their quarters, and Sadie the Goat tried to make certain that the Captain wasn't going to suffer any ill effects from the delay poison and the Gutburn Rum. She cast spells and checked him over, and seemed to think he was just fine--a good thing, because the dinner with the Hurricane King was due to happen that evening right around when the spell would expire.

With Jax suffering the curse--and all the horrors of having 50% of all actions interrupted every six seconds--Scolvus inquired about a place on Crescent Isle to get a scroll to break the curse. He was informed that the best place was the Mystic's Redoubt, a public arcane library. He was told of the steep fee for membership and usage of the library and small arcane goods store inside, and the crew discussed how they might leverage some of their plunder to pay for a membership. They settled on trying to use the Deep Platinum Crown they found in Captain Wolfe's lost treasure to buy their way into the place: it was more than the cost of entry, so Scolvus thought he could work out a deal. Plus, they reasoned that it meant that any marauding Sahuagin attracted to it would have to deal with the significant port and arcane defenses.

He found the representative of the arcane library to be most interested by the alternative membership fee. The scholar, a man named Obard Marsh, stared at the crown with his wide bulbous eyes and said "Oh yes, yes. That would be a great addition to our collection." Professor Marsh explained to Scolvus that he understood the great value of the piece, both on its own and for its historical significance, and that they would make a considerably sweet offer for the chance to house it at the six-story library. Scolvus would be made a peer of the library, given the title of Professor, and be given a tenure of sorts if he agreed to regular yearly speaking events where he would give lectures on his findings about the strange metal and the strange cult it represented. Scolvus agreed, and was led upstairs to a secret seventh floor of the building, where "the more special and rare treasures were housed." There Professor Marsh showed him two other deep platinum items were stored: a strange and magical rod carved with runes, and a decorative loop of metal (a "gill ring" the placard surmised). Scolvus was given  an office in which to conduct his research and store his notes, as well as special magical regalia to wear as an academic (a slight prestidigitation kept the robes perpetually clean). Scolvus looked at the other treasures, and saw one of particular interest: a rather ordinary felt hat marked "The Blackest Hat", resting in a glass case with numerous "wear only at your own peril" signs surrounding it. Professor Marsh and Scolvus discussed the nature of the deep platinum effects, and the strange "Esoteric Order of Dagon" that would be interested in such items. Of course, Professor Marsh said that such riff-raff were turned away from his establishment.

They may all dress the same at the Library, but they're totally not a cult of Dagon or anything

Professor Marsh revealed that he had some magical power of his own--he was a cleric devoted to knowledge and history who started this library-museum. He accompanied Scolvus back to The Broken Promise to cure Jax's curse for free, as a favor from one academic to another. Scolvus checked his holy symbol, worried that it would a symbol to Dagon--but it was an ordinary symbol of Besmara, the Goddess of Pirates. He cast the spell on Jax, and Jax was freed from the effect the strange giant had placed on him (whether he was also free from his other curse of sorts--Besmara's "blessing" that his seed would always find purchase--was yet to be seen).

Finally, evening arrived and the officers of The Broken Promise attended the celebration at the hall of the Hurricane King, Kerdak Bonefist. He was there, and his fist was nothing but moving and animate bones. The Hurricane called for silence, and eventually fired his pistol with its echoing explosion to get people to listen. He then congratulated the crew, but asked for one more display: "Favor us with a tale of your adventures and plunder." Captain Sullivan launched into the story of Dead Tree Island and the Feydusa. Scolvus passed out samples of the strange mushrooms to all onlookers as part of it, while Druna and Jax both stopped some hecklers who were interfering with the Captain's story. He finally finished it, and ended with the flourish of pulling out the Medusa's head from a sack to punctuate the story. There were cheers from everywhere, and the Hurricane King got up and walked over the Captain Sullivan to congratulate him. It was at that exact moment that the duration of the delay poison spell that Sadie had cast on Captain Sullivan expired. With a sudden lurching gurgle, he vomited a belly-full all over Kerdak Bonefist's beautiful leather and platinum-buckled shoes. The crowd suddenly froze and fell silent, aghast at the stream of vomit--and associated curling plumes of smoke from the deadly acidity of the Gutburn Rum.

Kerdak Bonefist, the Hurricane King and lord of all Pirates of the Shackles, looked at Captain Sullivan's queasy and green face. He asked:

"From the contest?"

"Yes," managed Gilbert with a gulp.

"Delay poison?"

"Yes," Gilbert replied again.

"Hahahaha! We've got ourselves a true Pirate, folks!" shouted the Hurricane King, and he burst out with laughter at the sheer gall and impossibly bad timing of the situation. The crowd of the room let out a massive cheer, louder than can be imagined. The Hurricane King grabbed Gilbert and told him he was official--and handed him his letter of marque. The crew now had protection in The Shackles themselves, and could prey on any ships that passed under Shackles law--except for those of other Free Captains. With smiles and relief, the crew retired to The Broken Promise eager for some shore leave before starting their new phase of piracy.

Infamy and Disrepute Tracker

Infamy Score: 16
Disrepute: 16

Port Infamy list:
Port Peril: 3
Rickety's Squibbs: 2
Bloodcove: 1 (favored port)
Besmara's Cradle: 2